According to KitGuru.net, developer Mike Klubnika and publisher Critical Reflex have announced that their horror game Buckshot Roulette has sold over 8 million copies on PC. This milestone means the game has now outsold several major 2024 releases and even the lifetime sales of the Octopath Traveler franchise. The game remains a PC-exclusive, having never been on a subscription service like Game Pass. In less positive news, the promised console ports have been officially delayed from a late 2025 release window to 2026, with “technical difficulties” cited as the cause. The team is working on optimization within the Godot engine. The publisher also announced upcoming physical merchandise, including a soundtrack release.
The indie anomaly
Look, 8 million sales for a game like this is just bonkers. We’re talking about a tense, single-mechanic game set in a grimy basement. It’s not a sprawling RPG or a flashy shooter. Its success is a perfect storm of a killer concept, streamer-friendly tension, and pure word-of-mouth. And here’s the thing: those are real sales. No Game Pass inflation, no PS Plus giveaways. Every one of those 8 million copies represents someone who decided to pull out their wallet. That’s a level of commercial validation most indie devs can’t even dream of. It proves that a sharp, focused idea executed well can absolutely dominate, even against the AAA marketing blitz.
The console delay dilemma
But the delay to 2026? That’s a real bummer for console players who’ve been watching the hype train from the sidelines. “Technical difficulties” is the classic, vague reason, but the mention of the Godot engine is telling. Godot is fantastic, but it’s historically had a rockier path to console certification and optimization compared to giants like Unity or Unreal. The team is right to want the console experience to match the PC version’s feel—this game lives and dies on its precise, nerve-wracking responsiveness. A shoddy port would kill its reputation. Still, pushing it a full year is a risk. Can the hype last that long, or will the moment have passed by 2026? They’re betting the ongoing multiplayer update and new merch will keep the community engaged.
What comes after a hit?
So what does a team do after a breakout success this massive? The physical soundtrack and merch are a no-brainer—fans want tangible stuff to celebrate a game they love. But the real question is about the future. Does Mike Klubnika build a bigger team? Start a sequel or a new IP? The pressure for a follow-up will be immense. For now, they seem to be playing it smart: support the golden goose, get the console launch right, and build the brand. They even have a Patreon for direct fan support. That’s a solid, community-focused strategy. Basically, they’re not blowing their load on a risky, expensive new project immediately. And that’s probably the right call.
