Dead Space creator says he went to EA about making another game, but they declined – ‘I have quite a few ideas that I’m ready to go with, and one of them is Dead Space 4’

Dead Space creator says he went to EA about making another game, but they declined - 'I have quite a - Professional coverage

Dead Space Creator Pitches Sequel Revival to EA’s New Ownership After Initial Rejection

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Veteran Developer Seeks Return to Iconic Horror Franchise

Glen Schofield, the visionary behind the original Dead Space, has revealed his determined efforts to revive the acclaimed horror franchise, including direct pitches to Electronic Arts that were initially rejected. Speaking exclusively at Gamescom Asia x Thailand Game Show, Schofield shared his ongoing passion for the series and his strategic approach to convincing EA’s new ownership to reconsider Dead Space 4 despite previous setbacks.

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“I went to [EA] recently and they’re like no, we’re not interested anymore,” Schofield told IGN during the interview. The creator presented a compelling business case, emphasizing that he could reassemble the original leadership team and leverage existing assets from EA Motive’s Dead Space remake to significantly reduce development costs. “I need the models from EA Motive, and I can save you 30 to 40 million dollars on the idea that I have. And, they’re like, ‘no.’”

Strategic Timing Following Major Corporate Acquisition

Schofield’s renewed optimism stems from EA’s recent $55 billion acquisition by an investor consortium comprising PIF, Silver Lake, and Affinity Partners. This massive corporate shift represents what Schofield sees as a prime opportunity to reintroduce his vision for the franchise. “The fact that EA just got bought, I think, there’s an opportunity,” he stated. “I’m already making calls.”

The developer’s persistence highlights how creative professionals are leveraging new corporate structures and ownership changes to revive beloved intellectual properties. Schofield’s approach demonstrates strategic timing, recognizing that leadership transitions often create openings for previously rejected projects.

From Dead Space to The Callisto Protocol and Beyond

Schofield’s credentials within the horror gaming genre are substantial. He served as executive producer at EA Redwood Shores in 2008, where he spearheaded development of the original Dead Space, establishing what would become a landmark survival horror franchise. After leaving EA, he founded Striking Distance Studios and created The Callisto Protocol, a spiritual successor to Dead Space that further cemented his reputation in the genre.

Following his departure from Striking Distance Studios in late 2023 after shipping The Callisto Protocol, Schofield now serves as director at Pinstripe Games. While the developer hasn’t announced any current projects, his clear focus remains on returning to the universe he helped create. This career trajectory shows how industry veterans navigate corporate security and intellectual property barriers when attempting to revisit their creative legacies.

Financial Realities and Franchise Potential

Schofield’s comments suggest financial performance may have influenced EA’s initial reluctance. “I don’t know where EA’s head is right now, I don’t think they made money on [the Dead Space remake],” he speculated. This financial context adds complexity to his revival efforts, as he must convince new ownership that his approach would deliver both creative excellence and commercial success.

The developer also envisions broader franchise expansion beyond gaming. “Dead Space needs to be adapted to different mediums – movies, TV series, it would be great,” Schofield noted, indicating his holistic vision for the property’s potential. This multi-platform approach reflects how modern franchises must consider comprehensive digital strategy and intellectual property protection across various media formats.

Future Prospects Under New Leadership

Schofield remains cautiously optimistic about the franchise’s future under EA’s new ownership structure. “But I am more optimistic [since the sale of EA], because somebody new could buy [the Dead Space IP],” he revealed. This statement suggests he’s considering multiple pathways to resurrect the franchise, including potential IP acquisition if EA remains uninterested in internal development.

The creator’s dedication to the series is evident in his prepared concepts. “I have quite a few ideas that I’m ready to go with, and one of them is Dead Space 4,” Schofield confirmed, indicating that creative development continues regardless of corporate hurdles. His persistence demonstrates how visionary creators maintain belief in their projects through multiple rejections and ownership changes.

Industry observers will be watching closely to see if Schofield’s renewed efforts following EA’s acquisition prove successful, potentially marking the return of one of gaming’s most influential horror franchises under the guidance of its original creator.

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