According to Wccftech, AdHoc Studio has announced its debut game, Dispatch, sold over 3 million copies by the close of 2025. The studio shared a video highlighting player stats, including over 1 billion heroes dispatched across 52.5 million completed shifts. Key story choices revealed 2.8 million players cut Coupe from the team, while 2.4 million chose to keep Invisigal, who was also the most romanced character. Perhaps more significantly, players watched over 23 million hours of Dispatch content on YouTube and Twitch. The game, which is not on any subscription service, is set to launch on the Nintendo Switch 2 on January 29, 2026, which should drive sales further.
Why These Numbers Matter
Look, 3 million copies sold is a massive achievement for any game. But for a narrative-focused title from a new studio? That’s basically a miracle in today’s market. Here’s the thing: these aren’t just “game installed” numbers from a service like PS Plus or Game Pass. Each one represents a person who actually paid for the experience. In an era where everyone debates if single-player, story-driven games are still viable, Dispatch just delivered a pretty definitive answer. And that 23 million hours of watched content? That’s pure, organic virality. It proves the game’s choices are fun to watch others make, which is the secret sauce for longevity.
The Human Stats Are The Real Story
The raw sales figure is one thing, but the choice statistics AdHoc shared are fascinating. They’re a direct window into what millions of players valued. Why did nearly twice as many people cut Coupe than Sonar? Why was the choice to keep or cut Invisigal so divisive compared to others? And over 160,000 players decided to romance nobody? That’s a whole community of lone wolves out there. These aren’t abstract metrics; they’re a collective story about player preference. It’s the kind of data that’s pure gold for a studio like this, and you can bet they’re studying it closely for whatever comes next.
What This Means For AdHoc’s Future
This success is a huge vindication for the ex-Telltale developers at AdHoc. They bet on a specific, story-first formula and it paid off spectacularly. So what’s next? The obvious move is more Dispatch. The game’s structure and these stats practically beg for additional episodes or seasons. But the real opportunity is bigger. They’ve now built a recognizable brand and proven they can execute. This level of success gives them the capital and the credibility to potentially expand. Maybe it’s a new IP, or maybe they double down. Either way, they’ve earned the right to choose their next path from a position of strength, which is a rare and wonderful place for any indie studio to be.
The Big Picture For Narrative Games
Let’s be real for a second. The gaming landscape is often dominated by talk of live-service giants and billion-dollar franchises. A stat like this is a vital reminder that there’s still a massive, hungry audience for a well-told, interactive story. Dispatch didn’t need a battle pass or a multiplayer mode to hit 3 million. It needed compelling characters and choices that felt meaningful. Its impending launch on the Switch 2 is another smart move, tapping into a portable-friendly audience that loves these kinds of experiences. Basically, AdHoc’s success is a signal flare to the entire industry: don’t give up on single-player narrative. The players are clearly still here for it.
